Hi there! Русский – Trying to animate player using love.graphics.newQuad, need help.
3. 正體中文 – 한국어 Italiano – share.
By using our Services or clicking I agree, you agree to our use of cookies. Polski – This page was last modified on 29 August 2014, at 05:35. Français – I will definitely implement all of this in my experimenting. Ignore the line numbers in the callstack, I was working on a game when I found this so I just wrote this snippet in the middle of my own existing code. Lietuviškai – Português – Español – It's free, open-source, and works on Windows, Mac OS X, Linux, Android and iOS. Thank you for the tips on quad and lg as well. Press question mark to learn the rest of the keyboard shortcuts . Posted by 5 days ago. Magyar – Object:release: Immediately destroys the object's Lua reference. This page has been accessed 104,975 times. This page was last modified on 25 September 2019, at 06:57. Quads can be used to select part of a texture to draw. 3. So the first problem is the definition of your quads - you have the geometry wrong and it making those weird/cool effects. 4. P.S.
r/love2d: The LÖVE subreddit - a framework for making 2D games in Lua.
Tiếng Việt – User account menu. Flips this quad horizontally, vertically, or both. Object:typeOf : Checks whether an object is of a certain type. 한국어 More info, https://love2d.org/w/index.php?title=Quad&oldid=13776, Quads 'bleed' when scaled, rotated or drawn at non-integer coordinates, even within. Press J to jump to the feed. Српски – 日本語 – looks like it was just my phone being shit re code formatting - sorry!! Italiano – This is incredibly helpful!
Slovenský – what might be a bit cleaner and easier is to initialise all the quads in love.load: and then just change currentQuad when you draw so your draw will look like this: You can have as many quads as you want - the name comes form the number of sides of each slice rather than the number of pictures. Česky – Svenska – Version 11.0 updated love.graphics.newImage to treat file names ending with "@2x", "@3x", etc. Also - putting tables like those ones in the global namespace will make your life difficult in later games when you are working on more complex scripts, but for now don't worry about it ;-) keep at it! Български – Svenska – Ima write you back in a minute, New comments cannot be posted and votes cannot be cast, The LÖVE subreddit - a framework for making 2D games in Lua, Press J to jump to the feed. 3rd edit. Tiếng Việt – Sets the texture coordinates according to a viewport.
Српски – Česky – Any suggestions?
More info, -- Let's say we want to display only the top-left, -- love.graphics.drawq(img, top_left, 50, 50), -- love.graphics.drawq(img, bottom_left, 50, 200), https://love2d.org/w/index.php?title=love.graphics.newQuad&oldid=23630, This function can be slow if it is called repeatedly, such as from. Okay so it works, thank you for the tips. I just learnt that vars inside load can be global. You can still populate it in love.load(). Press question mark to learn the rest of the keyboard shortcuts.
עברית – Magyar – עברית – Immediately destroys the object's Lua reference.
LÖVE is an *awesome* framework you can use to make 2D games in Lua. Русский – Українська – Creates a new Quad.. Deutsch – Trying to animate player using love.graphics.newQuad, need help. So when I push up I don't only want the one picture to appear, I want it to play picture 1 then picture 2 then picture 3, so it looks like the player is walking up. 2nd edit. Ελληνικά – This page was last modified on 27 June 2019, at 04:03.
0.9.0: Quad:getTextureDimensions: Gets reference texture dimensions initially specified in love.graphics.newQuad… Dansk – Indonesia –
Türkçe – 简体中文 – save hide report. This page has been accessed 65,000 times. Français – I am trying to animate my character using a 9 picture sprite sheet (I know it says quad, but when I do all 9 pictures it can still pull them up, so I went with it). Español – Objects are drawn relative to their local coordinate system. as a pixel density scale factor if none is explicitly supplied. Now my problem is that I need it to play 3 pictures consecutively for each direction.
A quadrilateral (a polygon with four sides and four corners) with texture coordinate information. Türkçe – I didn't even think about how I made anim equal twice. Suomi – Português – The purpose of a Quad is to use a fraction of an image to draw objects, as opposed to drawing entire image.
Română – Checks whether an object is of a certain type. 正體中文 – disregard all previous advice. Dansk – 11.0: Object:type: Gets the type of the object as a string.
Suomi – log in sign up. 简体中文 – Thanks again for all the help. Română – Having problems rendering sprites. Hi there. Archived. This page has been accessed 120,923 times. Gets reference texture dimensions initially specified in.
I want it so that when the player is holding "up", the player animation is cycling through 3 photos. English – English – Indonesia – The purpose of a Quad is to use a fraction of an image to draw objects, as opposed to drawing entire image. The primary responsibility for the love.graphics module is the drawing of lines, shapes, text, Images and other Drawable objects onto the screen. 日本語 – Polski – The game will load but when I push an arrow key to move the player it crashes and says "attempt to index global 'anim' (a userdata value)" and it references the player movement when I push the "up" key calling on anim.a. Creates a new Quad.
Nederlands – Close. ไทย – I got it to do this at one point, but it was going waaaay too fast because I multiplied anim.a by dt.
Українська – Creates a new Image from a filepath, FileData, an ImageData, or a CompressedImageData, and optionally generates or specifies mipmaps for the image.. your issue is here: in the last line you should have something like, and then use anim.quad in the love.graphics.draw part also. Nederlands – It is most useful for sprite sheets and atlases: in a sprite atlas, multiple sprites reside in same image, quad is used to draw a specific sprite from that image; in animated sprites with all frames residing in the same image, quad is used to draw specific frame from the animation. I'm new to programming and would appreciate any help understanding what userdata value is and how to get my movement function to change 'anim' when keys are pressed. LÖVE. In the future there is a 'code' markup option in the text post bar and that will make your code a bit more readable. Slovenský – Here's what I'm trying to do, but when I launch it, the game freezes. Български – The origin is by default located at the top left corner of Image and Canvas.All scaling, shearing, and rotation arguments transform the object relative to that point. a little tip / trick I recommend - at the top of your main.lua add: you always end up working with love.graphics so much and this saves some time and makes code less/readable your lines are not as long so a bit prettier. In this way, one large texture atlas can be loaded, and then split up into sub-images. Ελληνικά –
It might even be possible to use something like love.keypressed and use the key as the dictionary key to look up the required quad. Quad:flip: Flips this quad horizontally, vertically, or both. ไทย – I wonder if this is a bug in other implementations of lua or if it's just Love2d's. Edit: you might have to do that with player table also. Deutsch – I am running into a problem when I try to have the player movement function change the picture that the quad calls though. Love2d is an excellent learning toy/motivator. Lietuviškai – Try initialise your anim table outside of love.load() - this will put it in the global namespace - I think it is currently stuck inside love.load().
Functions. I'm certain there's a better way of doing this, but I can't see it. Draws a Drawable object (an Image, Canvas, SpriteBatch, ParticleSystem, Mesh, Text object, or Video) on the screen with optional rotation, scaling and shearing.. 4 comments. Posted by 3 years ago. 7. Cookies help us deliver our Services.